JavaFX to cannabilize Java3D
Sun recently announced that Java3D in its current state would be shelved for an upcoming JavaFX-minded 3D scene graph version. My question is whether the supposedly coming JavaFX train will make stagnating an API worth it. Despite the full court press blitz, JavaFX adoption seems to be tepid and kinda nichey. Halting new features on an API isn't the way to build a community around it. I think whatever benefits from tailoring to JavaFX would already be present in a Groovy version.
Before the news I had started reading Pro Java 6 3D Game Development (which uses Java3D alot) and was planning to build on the Java3DBuilder that Luis Diego Fallas started. I'm probably going to still do that. At least I won't be coding against a moving target.
I like jME and would move to it when the need arises but I think you learn more when you assemble the components that when you have a prepackaged product.