Mozilla Labs - Open Web Gaming recap - Part 2
The second half of the night had smaller scale demos and lightning talks. Jono, a Mozilla employee, showed a couple of demos. The first was based around the new touch events in the Firefox 4 beta. He used the touch events with a touchscreen netbook to create a web comic creator. The second was a tile map framework reminiscent of Zelda. He made a call out to the community to try and make it MMO with WebSockets. You can find more information about the events here.
Ari Bader-Natal presented on Studio Sketchpad, a mashup of Etherpad, the collaborative online document system and Processing.js, a 2D graphics library. Studio Sketchpad is interesting because it gives instant gratification. You can tweak an exisiting script and run it. No compilation or setting up a scaffold environment. Ari posted a video of his slides here. You can follow updates at @studiosketchpad .
Matt Claypotch, another Mozilla employee, showed a Labyrinth game wired to use orientation and acceleration events from the browser. You can check out the game here:potch.me/labyrinth. He also demoed a Canvas particle engine that could be used for explosions or gunsmoke, as on the Game On homepage.